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Q: Undo


I've got some longer term plans for this game, didn't have enough time to finish it for the jam but I'll keep chipping away at it over the next couple weeks. It might be over-engineered but it was an interesting challenge to come up with an event system + undo functionality for the first time, then rip it all out and refactor it so that future development isn't a major pain in the ass. It might not look like it, but apart from a bug with undo's its actually really tidy under the hood

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